December 4, 2019

320BCE, somewhere near the Egyptian coast.

A cluster of silhouettes appear in the moonlight, walking over the crest a large sand dune. A thousand miles behind them, the largest empire in history tears itself apart – but they pay it no attention. Their sole concern is re...

May 24, 2019

It's 1am. I should be studying for finals, but instead I'm hiding in a bush in the campus quad, setting up a hidden video-camera with my best friend. I keep my head on a swivel for angry cultists as I fumble with the device's settings. My hands tremble. Poison is turni...

September 5, 2018

Last weekend I made the drive up to Leeds for 'Everybody Dies 3: Playing With Fire', the third run of Pennine Megagames' games set in the Game of Thrones/Song of Ice and Fire universe, designed and run by Becky Ladley. For those unfamiliar with the show and books, the...

August 22, 2017

On Saturday, I put on my best tricorn and headed down to Manchester for 'Pirate Republic', the game of pirates, privateers, governors and governments in the 18th century Caribbean, designed and run by John Sharp for Pennine Megagames. The game took place across islands...

May 30, 2017

Recently, I returned to the now fairly well-known game of 'Watch The Skies!'. Specifically, 'Watch The Skies: a Corporate Conspiracy' run by Crisis Games in Cambridge. This was the version of the game re-designed by The Megagame Society [1], only now with a twist – the...

April 25, 2017

Last weekend, I had the exciting opportunity to take part in the sequel to Everybody Dies, the Song of Ice & Fire/Game of Thrones megagame, designed and run by Becky Ladley, that I Controlled at back in November. The game started in much the same way, though some of th...

April 11, 2017

On Saturday I attended “Foxes and Devils”: a megagame by Brian Cameron about The Reformation in 16th Century Europe, and all the different political, military and religious concerns surrounding it. I would be leading the Ottoman Empire team as Sultan Suleiman the Magni...

December 10, 2016

On Sunday I was invited to “A Reckoning of Vultures”: a Matrix game designed by Tom Mouat and Rex Brynen [1]. The game is set in the capital of the fictional Republic of Matrixia, where the President-for-Life is on his death bed, and various power-hungry factions are j...

November 17, 2016

On Saturday I travelled to London to be the Regional Control for the Riverlands in 'Everybody Dies', the Game of Thrones Megagame (of Thrones).

Setting

The game was based in the world of the book series 'A Song of Ice and Fire'. The books and the TV show based on them ar...