Bad Moon Rising - Roles Guide
Here is a general guide for the different roles and teams in the game. Some advice is given which might help players determine which roles they have a preference for.
USA & USSR
Most of the players in Bad Moon Rising are working for either the USA or the USSR. These two major factions each have three teams, split into Political, Military, and Technical/Science.
Political (3 Players - Chair of the Joint Chiefs/High Command, Head of Space Programme, Secretary of State/Foreign Minister)
Advising the head of state on the strategic situation and making recommendations on national defence posture. Managing the Earth-side politics and internal battles for funding and resources, as well as engaging diplomatically with allies and adversaries via diplomacy and in the United Nations.
Military (4 Players - Moon Commander, Missiles, Marines, Logistics)
These players are responsible for the tasks of base-building, exploration and defence.
Technical/Science (3 Players - Head of Science, Engineering, Random Genius)
Dealing with the mixture of technical issues that arise, as well as making choices about improving spacecraft and optimising emerging discoveries on the Moon (if any).
Britain, France and China
Some of the players will be representing one of the other three nations with a lesser, but still significant presence on the moon. Each of these nations is represented by a 5 player team separated into the following roles. Each of them are similar to the roles of the larger nations.
Home Government & Foreign Minister (Political)
These players will be based on Earth and will be managing the high level problems of keeping their nation's moon expeditions funded and keeping their government on Earth politically successful.
Moonbase Command & Moon Military (Military)
Responsible for any aggressive or defensive plans and ensuring their moonbase's security, as well as issues of logistics, construction and development.
Random Genius (Technical/Science)
Dealing with the technical issues of the moonbase and its accompanying spacecraft, as well as dealing with scientific discoveries and technological developments.
A small team of players will be helping to run the game and manage certain parts of the experience. The Control Team are effectively a team of GMs ensuring that the rules are applied properly, and allowing players to interact with parts of the game that aren't established by existing mechanics. This role is best suited to people who have attended a megagame before or who are familiar with this sort of responsibility.
There won't be any aliens.