Games can provide more than just silliness and entertainment. Games can be a highly-engaging and unique way to teach and motivate. Megagames in particular are very valuable and unique experience, and as such they have a lot to teach us, especially about how complicated resolving crises and other large scale challenges can be.
Large scale games like this can be designed for businesses and other organisations, with the aim of teaching valuable lessons about:
Teamwork, management and delegation skills
...and much more
Where a lecture or a book can only tell you information, a game can put you in the heart of the problem, and allows you to learn by working through the issues yourself - allowing you to experience the challenge and explore your own solutions. It's also an experience that many find more enjoyable and engaging than a normal presentation or lecture.
Smaller games are also available for as few as half a dozen people, whilst still carrying over the core principles of the larger games. If you're interested in a new experience with valuable learning potential, contact us at email@example.com and we'll be happy to discuss the type of package that's right for you.
John Mizon is an experienced game designer and professional game facilitator, working not only as SWMG but also as an Associate Partner at Stone Paper Scissors, he has designed and run games for various groups, including University College London, DSTL and the Ministry of Defence.