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Den of Wolves - Roles Guide

Here is a general guide for the what the different roles are in the game. Some advice is given which might help players determine which roles they have a preference for.

Vessel Crews


The majority of players in this game represent the crews of the various civilian vessels in the Survivor Fleet. Each team represents the crew of one vessel, and is made up of a number of different roles. ​There are a few smaller, specialist vessels which will have a team size of 2 each, however, most vessels have a team size of 4, with the different roles as follows:


The captain leads and coordinates the team. Has responsibility for the vessel as a whole, and will be communicating and negotiating with other teams as needed.

First Officer

Acts as both a deputy to the captain, and has direct command over security units. Responsible for the vessel's safety and security.

Chief Engineer
Directly responsible for the tasks that keep the vessel going. This includes both repairing any damage, and ensuring the vessel has enough resources to supply those aboard and keep the engines running.

Council Member

All of the people on each vessel are represented in the fleet's Interstellar Council meetings by an official Council Member. The Council Member is responsible for representing the wants of their people and their team in the fleet's government.

Other Roles

As mentioned above, there are a few smaller, specialist vessels that require only 2 person crews. These teams are made up of  a captain and a relevant specialist.

There are also a few roles specific to the President of the Interstellar Council and their assistants, as well as the crew of the ICSS Aegis itself. These teams are structured differently from the above, due to the nature of their roles being quite different. The sizes of these teams are 3 and 5 people respectively.

News Media


The News Media team will be learning of important events and broadcasting them to the rest of the game. This team is suited to between 3 and 5 players.


A small team of players will be helping to run the game and manage certain parts of the experience. The Control Team are effectively a team of GMs ensuring that the rules are applied properly, and allowing players to interact with parts of the game that aren't established by existing mechanics. This role is best suited to people who have attended a megagame before or who are familiar with this sort of responsibility.

The Vessels of the Fleet

There are eleven vessels that make up the survivor fleet.

The Star Alpha (3 Players)

A small, re-purposed luxury vessel, currently acting as home and office to the President and their staff.

The ICSS Aegis (5 Players)

A military vessel that survived the initial wolf onslaught, now trying to defend the rest of the fleet against the odds.

The Dione (4 Players)

A huge luxury cruiser, now serving as the home of the government chambers. It is one of the most populous ships in the fleet, and much of its population are from wealthy backgrounds in the superpower known as the FAS.

The Icebreaker (4 Players)

A large mining vessel that provides much needed resources to the fleet. Run by a large crew predominantly from the CPA superpower, known for its historical feuds with the FAS, though these have faded in recent times.

The Lucas (4 Players)

Hailing from the SAN superpower, the last of the three major Earth-based powers, the Lucas is a ship originally designed to resupply far-off research stations with water, and so it now provides most of the fleet's water supplies. It's also a hub of technical knowledge, with a large engineering complement.

The Shepherd (4 Players)

This food production vessel was built and crewed by the government from the planet of Rosal - once a minor FAS colony but now a major interstellar superpower in its own right. Fiercely motivated, they are often known for 'causing trouble' in the Interstellar government, especially for their old enemy, the FAS.

The Quellon (4 Players)

A general-purpose operations vessel, the Quellon is versatile and well equipped to assist the fleet. Hailing from the proud planet of Proxima, the crew are loyal to their planet and are not to be blithely slighted or undermined.

Refinery 124 (4 Players)

One of the planet of Gliese's many refinery vessels, its crew works hard and often claims to be underappreciated. They have a strong labour force and do not want to be overlooked just because they aren't as politically aggressive as some other polities.

The Salvador (2 Players)

A small hospital ship from SAN that provides essential medical services to the fleet.

The Endeavour (2 Players)

A small, Rosal-built research vessel that puts its academic skills to use for the fleet to try and develop improvements and upgrades, as well as solve various problems.

The Vulcan (2 Players)

A long-distance transport for prisoners, the Vulcan is a contentious inclusion in the fleet, however its armaments and supply of labour has helped it gain acceptance.

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