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© South West Megagames 2016

Den of Wolves - Roles Guide

Here is a general guide for the what the different roles are in the game. Some advice is given which might help players determine which roles they have a preference for.

Vessel Crews

 

The majority of players in this game represent the crews of the various civilian vessels in the Survivor Fleet. Each team represents the crew of one vessel, and is made up of a number of different roles. ​There are a few smaller, specialist vessels which will have a team size of 2 each, however, most vessels have a team size of 4, with the different roles as follows:

Captain

The captain leads and coordinates the team. Has responsibility for the vessel as a whole, and will be communicating and negotiating with other teams as needed.

First Officer

Acts as both a deputy to the captain, and has direct command over security units. Responsible for the vessel's safety and security.

Chief Engineer
Directly responsible for the tasks that keep the vessel going. This includes both repairing any damage, and ensuring the vessel has enough resources to supply those aboard and keep the engines running.

Council Member

All of the people on each vessel are represented in the fleet's Interstellar Council meetings by an official Council Member. The Council Member is responsible for representing the wants of their people and their team in the fleet's government.

Other Vessels

As mentioned above, there are a few smaller, specialist vessels that require only 2 person crews. These teams are made up of  a captain and a relevant specialist.

There are also a few roles specific to the President of the Interstellar Council and their assistants, as well as the crew of the ICSS Aegis itself. These teams are structured differently from the above, due to the nature of their roles being quite different. The sizes of these teams are 3 and 5 people respectively.

News Media

 

The News Media team will be learning of important events and broadcasting them to the rest of the game. This team is suited to between 3 and 5 players.

Control

A small team of players will be helping to run the game and manage certain parts of the experience. The Control Team are effectively a team of GMs ensuring that the rules are applied properly, and allowing players to interact with parts of the game that aren't established by existing mechanics. This role is best suited to people who have attended a megagame before or who are familiar with this sort of responsibility.